﻿namespace UnityEditor
{
    using System;

    public enum WiiMemoryLabel
    {
        Default,
        Permanent,
        NewDelete,
        MallocFree,
        PVS,
        DynamicGeometry,
        VertexData,
        ImmediateGeometry,
        Geometry,
        BatchedGeometry,
        Particles,
        Texture,
        TextureCache,
        Animation,
        Audio,
        AudioData,
        AudioProcessing,
        Font,
        Physics,
        Serialization,
        IO,
        IO2,
        ThreadStack,
        TextAsset,
        GarbageCollector,
        GLib,
        GLibImage,
        Mono,
        MonoCode,
        BaseObject,
        Resource,
        Renderer,
        Transform,
        File,
        TempOverflow,
        Network,
        WebCam,
        Profiler,
        MemoryProfiler,
        memoryProfilerString,
        Skinning,
        Terrain,
        Shadow,
        STL,
        DynamicArray,
        UTF16String,
        Utility,
        PoolAlloc,
        Navigation,
        AssetServerCache,
        TypeTree,
        ScriptManager,
        EditorGui,
        EditorUtility,
        VersionControl,
        UndoBuffer,
        WiiDefault1,
        WiiDefault2,
        WiiRVLAux1,
        WiiRVLAux2,
        WiiRenderTexture,
        WiiStrapReminder,
        WiiHBM,
        WiiMovie,
        WiiInput,
        WiiNand,
        WiiVI,
        WiiSkinning,
        WiiPThreads,
        PS3Resources,
        PS3RingBuffers,
        PS3RSXBuffers
    }
}

